- United Kingdom
- https://diharaw.github.io/
- @diharaw94
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hybrid-rendering Public
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
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dw-sample-framework Public
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
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volumetric-fog Public
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
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sdf-baking Public
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
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asset-core Public
A command line tool that converts game assets into a simple binary format for fast loading.
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assimp Public
Forked from assimp/assimpThe official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
C++ Other UpdatedOct 20, 2021 -
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helios Public
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
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texture-space-decals Public
A method for baking persistent decals to textures using UV-space rasterization.
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fft-ocean-waves Public
An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.
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Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
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animation-system Public
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
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gpu-particle-system Public
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
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dw-thread-pool Public
A simple, header-only, dependency-free, C++ 11 based ThreadPool library.
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physx-ragdoll Public
A sample demonstrating ragdoll physics using Nvidia PhysX.
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cascaded-shadow-maps Public
Cascaded Shadow Mapping sample written with the dwSampleFramework.
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area-light-shadows Public
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
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nvidia-texture-tools Public
Forked from castano/nvidia-texture-toolsTexture processing tools with support for Direct3D 10 and 11 formats.
C++ Other UpdatedFeb 20, 2020 -
lightmap-baking Public
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
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deferred-decals Public
A sample implementation of Screen Space Deferred Decals using OpenGL.
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bruneton-sky-model Public
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
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reflective-shadow-maps Public
An OpenGL sample implementation of Reflective Shadow Maps.
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runtime-ibl Public
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
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gpu-path-tracer Public
A real-time OpenGL Compute shader based Progressive Path Tracer.
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rasterator Public
Real-time software rasterizer written in C++ with windowing and model loading support.
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sky-models Public
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
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emo-lib Public
Bi-model Convolutional Neural Network based Emotion Classification library with GPU acceleration support.