A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Dec 17, 2025 - C++
A game engine with an emphasis on real-time cutting-edge solutions
C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
A Unity port of Brunetons improved atmospheric scattering
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
A port of Proland to Unity
3D scene with a model of the Solar System
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Brunetons procomputed atmospheric scatting in Unity
A simple implementation of volumetric atmospheric scattering using babylonjs.
GPU-accelerated atmospheric ice crystal halo simulator
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
OpenGL 4 PBR engine
Space-game oriented rendering engine
Atmosphere and planet rendering playground.
Atmospheric simulations
Compute shader implementation of precomputed atmospheric scattering in Godot.
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