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Discrete and continuous level of detail generation for triangle meshes.
Mesh optimization library that makes meshes smaller and faster to render
Automatic Differentiation in Geometry Processing Made Simple
Collection of runners for benchmarking mesh boolean algorithms
An experimental ComfyUI node for semantic UV-guided texture generation
Repository for the CVPR 2026 paper MeshFlow Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer by Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh R…
Bernini is a unified framework for video generation and editing that combines an MLLM-based semantic planner with a DiT-based renderer.
Local diagnostic CLI for NVIDIA DGX Spark (GB10). Detects power caps, UMA pressure, thermal risk, CUDA 13/SM_121 wheel mismatches, Docker issues, and validates vLLM/Ollama/llama.cpp/SGLang recipes.
Warp is an agentic development environment, born out of the terminal.
ComfyUI + SageAttention for NVIDIA DGX Spark (Blackwell GB10, ARM64, sm_121)
"Single-image Layer Decomposition for Anime Characters" (SIGGRAPH 2026 Conference Paper)
Utility to combine color channels from different textures into a single output.
A powerful MCP (Model Context Protocol) server for decompiling and analyzing .NET assemblies, with specialized support for Unity's Assembly-CSharp.dll files. DecompilerServer provides comprehensive…
Unity 6 Surface Cache Global Illumination Test with Cornell Box
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Tech Demos for Unity 2D Features
HunyuanImage-3.0: A Powerful Native Multimodal Model for Image Generation
Qwen3-TTS is an open-source series of TTS models developed by the Qwen team at Alibaba Cloud, supporting stable, expressive, and streaming speech generation, free-form voice design, and vivid voice…
All available LTX-2 models, encoders, workflows, LoRAs for ComfyUI
HY-Motion model for 3D human motion or 3D character animation generation.
[CVPR 2026] Official repo of "MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing“
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Miro: Conversational and editable 3D asset generation from text and images
Native and Compact Structured Latents for 3D Generation