Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
-
Breda University of Applied Sciences
- 't Goy, The Netherlands
- https://jacco.ompf2.com/
- in/jacco-bikker-40816b1
- https://jacco.ompf2.com/author/jbikker/
- @jbikker.bsky.social
guoxx
Senior rendering engineer at
TencentGames, previously ATD at
VirtuosGames. Views are my own.
Niek Melet
NiekMSoftware
1st years Game engineer at Breda's University at Applied Scienes
Netherlands
Iancic David
Iancic
C++ Game Developer, Learning Graphics Programming at Breda University Of Applied Sciences
Breda, Netherlands
Ethan Flower-01100101 01110100 01101000 01100001 01101110
ethanflower1903
Dev-Sec-Ops- Engineer
san francisco
Juan S. Marquerie
JsMarq96
Interested in high performance, game-dev, VR and game engines.
Higlhy dislexic.
Researcher & teacher @ UPF-GTI
GTI @ UPF Barcelona, Barcelona, Spain
Falco Girgis
gyrovorbis
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
OleksiiJS
OleksiiJS-dev
Hello :) I am Oleksii from Ukraine. My full name is Oleksii Kriachok.
Kyiv, Ukraine
Dale Weiler
graphitemaster
Digital media specialist, graphics programmer and software engineer
Dakri Abdelmouttaleb
adakri
Former-Student (but still at heart) of computer science & applied mathematics. Intrested in HPC, applied mathematics and computer graphics.
Inria Grenoble Rhône-Alpes France
Nobuyuki Umetani
nobuyuki83
research & development in the fields of computer graphics & engineering
The University of Tokyo Tokyo