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Breda University of Applied Sciences
- 't Goy, The Netherlands
- https://jacco.ompf2.com/
- in/jacco-bikker-40816b1
- https://jacco.ompf2.com/author/jbikker/
- @jbikker.bsky.social
Stars
A fast and high quality GPU BVH builder implementing H-PLOC
Surfel Radiance Cascades Diffuse Global Illumination
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Math library using HLSL syntax with multiplatform SIMD support
nezix / lighthouse2
Forked from jbikker/lighthouse2Lighthouse 2 framework for real-time ray tracing
C++ examples for the Vulkan graphics API
NanoRT, single header only modern ray tracing kernel.
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
A modern open source rendering engine for animation and visual effects
Vulkan RTX path tracer with a declarative ES7-like scene description language.
C++ Rendering Plugin example for Unity
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8
Utilities built on top of core module
A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.
Papers from the computer science community to read and discuss.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lighthouse 2 framework for real-time ray tracing