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Breda University of Applied Sciences
- 't Goy, The Netherlands
- https://jacco.ompf2.com/
- in/jacco-bikker-40816b1
- https://jacco.ompf2.com/author/jbikker/
- @jbikker.bsky.social
Stars
Papers from the computer science community to read and discuss.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ examples for the Vulkan graphics API
A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.
A modern open source rendering engine for animation and visual effects
NanoRT, single header only modern ray tracing kernel.
Math library using HLSL syntax with multiplatform SIMD support
C++ Rendering Plugin example for Unity
Lighthouse 2 framework for real-time ray tracing
TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Vulkan RTX path tracer with a declarative ES7-like scene description language.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Surfel Radiance Cascades Diffuse Global Illumination
Utilities built on top of core module
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
A fast and high quality GPU BVH builder implementing H-PLOC
nezix / lighthouse2
Forked from jbikker/lighthouse2Lighthouse 2 framework for real-time ray tracing