Skip to content
View jbikker's full-sized avatar

Block or report jbikker

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Papers from the computer science community to read and discuss.

Shell 99,977 6,155 Updated Oct 10, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 69,159 11,309 Updated Nov 5, 2025

C++ examples for the Vulkan graphics API

GLSL 11,510 2,153 Updated Nov 1, 2025

A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.

CSS 2,480 260 Updated Sep 22, 2022

Header only C++11 tiny glTF 2.0 library

C++ 2,329 465 Updated Nov 2, 2025

A modern open source rendering engine for animation and visual effects

C++ 2,263 343 Updated Oct 21, 2025

NanoRT, single header only modern ray tracing kernel.

C++ 1,111 93 Updated Oct 1, 2025

Math library using HLSL syntax with multiplatform SIMD support

C++ 977 61 Updated Oct 18, 2025

C++ Rendering Plugin example for Unity

C 919 185 Updated May 7, 2025

Lighthouse 2 framework for real-time ray tracing

C++ 863 83 Updated Apr 26, 2024

TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.

C 828 52 Updated Nov 3, 2025

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

C++ 622 42 Updated Jan 14, 2025

the MSX emulator that aims for perfection

C++ 500 119 Updated Oct 30, 2025

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 446 23 Updated Nov 2, 2019

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 396 21 Updated Dec 14, 2024

GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8

C++ 233 25 Updated Oct 23, 2024

RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

C++ 211 17 Updated Dec 29, 2019

Surfel Radiance Cascades Diffuse Global Illumination

C++ 191 10 Updated Mar 11, 2025

The MSX Game Library in C language

C 156 20 Updated Oct 27, 2025

FidelityFX Denoiser

C 150 22 Updated Oct 25, 2022

Utilities built on top of core module

C++ 133 89 Updated Oct 15, 2025

Efficient and easy to use rendering framework for real-time visualization based on WebGPU

Rust 115 3 Updated Feb 24, 2025

BVH STAR in Japanese

HTML 83 7 Updated Aug 5, 2020

Tone Mapper

C++ 73 3 Updated Apr 8, 2025

A Vulkan RTX Path Tracer

JavaScript 72 1 Updated Nov 27, 2019

fast voronoi

C++ 37 1 Updated Oct 15, 2023

A fast and high quality GPU BVH builder implementing H-PLOC

C++ 19 5 Updated Oct 6, 2025

Rust wrapper for the tinybvh libary

Rust 13 1 Updated Sep 7, 2025

Lighthouse 2 framework for real-time ray tracing

C++ 1 Updated Nov 29, 2020