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Breda University of Applied Sciences
- 't Goy, The Netherlands
- https://jacco.ompf2.com/
- in/jacco-bikker-40816b1
- https://jacco.ompf2.com/author/jbikker/
- @jbikker.bsky.social
Stars
Papers from the computer science community to read and discuss.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ examples for the Vulkan graphics API
A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.
A modern open source rendering engine for animation and visual effects
NanoRT, single header only modern ray tracing kernel.
Math library using HLSL syntax with multiplatform SIMD support
C++ Rendering Plugin example for Unity
Lighthouse 2 framework for real-time ray tracing
TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Vulkan RTX path tracer with a declarative ES7-like scene description language.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8
Surfel Radiance Cascades Diffuse Global Illumination
Utilities built on top of core module
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
A fast and high quality GPU BVH builder implementing H-PLOC