Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
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Breda University of Applied Sciences
- 't Goy, The Netherlands
- https://jacco.ompf2.com/
- in/jacco-bikker-40816b1
- https://jacco.ompf2.com/author/jbikker/
- @jbikker.bsky.social
Michael Zalla
MichaelZalla
I like writing code and building things for people to use.
San Francisco Bay Area
Stowy
St0wy
Low-Level Game Programmer and Computer Graphics Enthusiast. Check my GitLab to see my other repositories.
Switzerland
Vaibhav Tanwar
Vaibtan
AI [enabled] Quarter Stack Engineer | CS + Applied Math @ IIIT Delhi '25
New Delhi, India
Akshay Shankar
20akshay00
Physics PhD student studying BECs using Tensor Network techniques.
Ghent University
Max Brun
maxbrundev
Game Systems Programmer at New Tales
Co-founder of Overload Engine
New Tales French Alps
Markus Worchel
mworchel
PhD student in Computer Graphics at TU Berlin.
Interested in (differentiable) rendering, inverse graphics, and GPGPU.
TU Berlin Berlin, Germany
Kamel L. OTMANI
KamelOtmani
PhD student at IFPEN & TBI-INSA Toulouse working on flotation CFD modeling.
Payton
Pjbomb2
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing
Vipul Kapoor
kapvipoor
Rendering enthusiast currently working on Vulkan based Rasterization Framework, Ray Tracing and unrelated Machine Learning.