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Making stuff!
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Making stuff!

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10 stars written in ShaderLab
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Surface-Stable Fractal Dithering

ShaderLab 1,519 101 Updated Feb 9, 2025

HSV color picker for Unity UI

ShaderLab 682 112 Updated Nov 22, 2025

Screen Space Global Illumination for Unity Universal Render Pipeline

ShaderLab 381 34 Updated Mar 11, 2020

A port of Evan Wallace's "Water Demo" for WebGL to Unity.

ShaderLab 337 46 Updated Jun 6, 2019

Unity's standard shader with triplanar mapping

ShaderLab 329 56 Updated Oct 2, 2017

A simple post-processing outline effect that uses depth-based edge detection.

ShaderLab 285 26 Updated Jun 6, 2023

Collection of experimental Unity Projects

ShaderLab 159 14 Updated Dec 24, 2024

An animation plugin based on Playables API

ShaderLab 147 12 Updated Mar 30, 2024

Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk

ShaderLab 97 9 Updated May 27, 2020

An animated ray tracing demonstration tool built in Unity.

ShaderLab 17 2 Updated Oct 20, 2019