Highlights
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Odin Public
Forked from odin-lang/OdinOdin Programming Language
Odin BSD 3-Clause "New" or "Revised" License UpdatedFeb 24, 2025 -
sokol-tools Public
Forked from floooh/sokol-toolsCommand line tools for use with sokol headers
C++ MIT License UpdatedFeb 3, 2025 -
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Deform Public
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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Sketch Public
Processing-like API for Unity. Built on top of the Shapes vector graphics library
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asterboids Public
Rogue-like space shooter. Made with Odin + Raylib
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With Public
Adds "With" extension methods to Unity value types to make composing new values easy.
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Comment Public
Add comments to the inspector via a Comment attribute or component
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ExtendedTransformEditor Public
A clutterless custom Transform editor for Unity
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noisevis Public
i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class
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JobSystemRaymarching Public
Raymarching in Unity using the job system
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minima Public
Forked from jekyll/minimaMinima is a one-size-fits-all Jekyll theme for writers.
CSS MIT License UpdatedOct 6, 2019 -
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ExtrudedGameOfLife Public
Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity
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Cloner-Prototype Public
A quick attempt at recreating the cloner functionality from Cinema 4D in Unity
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Deform-Prototype Public
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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EditorGenerator Public
A tool that generates custom editors in Unity
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Grapple-Effect Public
An example of a simple grapple effect in Unity
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Piranha Public
A very simple tool to make rigidbodies swarm a mesh in Unity.
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EasyIsosurface Public
Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for gener…
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VertexPointCloud Public
Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc
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Sinemation Public
First pass at completely procedurally animating a humanoid.
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PerlinField Public
Creates a grid of objects and moves them up and down via perlin noise.
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