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CHANGELOG.md

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Changelog

76.7.0 (2026-10-09)

Bug Fixes

  • Default empty selection slots to option 1 (db95244)
  • isolate and validate siren files so one bad addon doesn't kill EMV init (#259) (0aed750)
  • Let the server accept a turn signal cancel again (e7d30f4)
  • Migrate siren sound sync to Photon.SNet to fix duplicate/stuck sirens (d1e27d7)
  • Move vehicle blackout to Photon.SNet so it applies immediately (f8a84ad)
  • Prioritize explicit PI ref over PHOTON_INHERIT (#256) (4c9ac79), closes #164
  • Publish brake, reverse and signal state over SimpleNet (091e976)
  • Return an empty table when an illumination stage has no Lights defined (#255) (b0a5202), closes #220
  • Stop CAR_TurnLeft(false) turning the signal on (3f7b57f)
  • Stop pdebug from bypassing the headlight state nil-guard (4016380)
  • upgrade wenmode (6f9f7f5)

Performance

  • Pool the light render queues (#263) (5b325f3)
  • Reuse per-vehicle frame tables and light index keys (#265) (f99b038)
  • Stop padding the car light render table with placeholders (#267) (a6745e2)
  • Sweep light submaterials in one hook instead of a timer each (#264) (9d95328)
  • Trim per-light allocations in the render path (#262) (cb462e6)
  • Use xpcall instead of ProtectedCall for quarantined dispatch (#253) (9701c35)

Internal Changes

  • add an event-driven vehicle registry (868585e)
  • Delete the never-loaded regular lighting server meta and net (ca3e27e)
  • Drop the unused WheelIndex SimpleNet mapping (f08d9ab)
  • move the Photon vehicle flag onto SimpleNet (b8973fa)

76.6.0 (2026-08-15)

Bug Fixes

  • guard against nil bone position in GetPositionFromRE (#250) (3a6e2a8)
  • guard GetVehicleClass and hoist class variable in vehicle name recovery (#251) (bbabc29)
  • Skip lossy matrix round-trip for pure-yaw auto anchors (#246) (fec7910)

76.5.0 (2026-08-14)

Bug Fixes

  • Wrap photon scans in protected calls, so we don't kill the entire timer for once broken car. (#245) (1d0252e)

76.4.0 (2026-08-14)

Features

  • Add a hook call when a SimpleNet value changes. (694e3aa)
  • Add serverside setters for he values. (6930f9c)
  • Add shared meta for the string tables. (98f87b9)
  • Add the 4 strings to our map. (673edcb)

Bug Fixes

  • Add entity to hook call. (c78de01)
  • Add resyncing for Photon variables. (75f4c13)
  • capture error properly for SendChange (95f58b4)
  • Corrected NEQ in Photon signalling handler. (e134c7e)
  • Default to . if there's no selections. (96425ac)
  • Guard against missing or invalid preset data (2810618)
  • If EMVProps are already set, recreate instead of duplicating. (279945b)
  • IsEMV is only valid on vehicles because EMVName() is not valid otherwise (bc2fb60)
  • Livery ID and Unit Number were swapped, whoops. (0b26054)
  • No reason why these shouldn't be on entity. (eeefbec)
  • Off-by-one in SimpleNet mapping index bit width (c6236f8)
  • Only put vehicles in the EMV vehicle table (2855f89)
  • Only put vehicles in the vehicle table. (f661b0b)
  • Preset data may not always exist. (5f95dc5)
  • Presets may be invalid. (8c4adb2)
  • Preventitive fix for off-by-one errors in the index count for mappings. (69da146)
  • Recreate EMVProps instead of duplicating them (89557cd)
  • Remove extra argument from SimpleNet Get wrappers (85dc60c)
  • Remove extra argument. (7336b3e)
  • Several functions weren't returning properly. (317cf61)
  • Spawn vehicles properly if multiple cars share the same title / name. (9ebd4b7)
  • stop multiplying siren SoundLevel beyond Source SNDLVL (3638e01)
  • Stop multiplying siren SoundLevel beyond Source SNDLVL (217fbcd)
  • Suppress errors when spawning vehicles without tables (3314b48)
  • suppress errors when spawning vehicles without tables. (2e246ab)
  • switch hot path to use GetForEdit. (1624f3f)
  • Use EMVName as vehicle name recovery fallback (dffaea8)
  • Use EMVName for fallback if we have it. (731a7d9)
  • use vehiclename if it's set. (3ea7d4b)
  • Use VehicleName in DrawCarLights when set (f743e02)
  • Wrong cache name for cvars.AddChangeCallback so siren stayon wasn't being set. (e5c4d4d)

Internal Changes

  • Load when we recieve the EMV name from the server. (8723112)
  • Network EMV string data via SimpleNet (e4acb75)
  • Rebuild the resyncing mechanic. (78a17bf)
  • Remove and update references to old functions. (582f6a6)