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B12 Studio
- Germany
- boehke.com
- in/frederick-böhke
Stars
Hatiora is a Unity/C# port of PICO-8 made for building PICO-8-style games with a cartridge-driven workflow, native C# code, and access to Unity ecosystem and deployment targets.
A CLI for Claude Code to integrate directly into Unity as a command line interface. Allows developers to integrate directly with Unity's editor as a new tab in their editor. Works best with Unity M…
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, S…
There can be more than Notion and Miro. AFFiNE(pronounced [ə‘fain]) is a next-gen knowledge base that brings planning, sorting and creating all together. Privacy first, open-source, customizable an…
🐻 Bear necessities for state management in React
An extremely fast Python package and project manager, written in Rust.
A refreshingly simple data-driven game engine built in Rust
Unity OnGUI(IMGUI) extensions for Rapid prototyping/development
Code-based UI library for development menus for Unity
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Unity Performance Tuning knowledge book
Fast, robust, powerful and extendible .NET serializer built for Unity
Next generation Electron build tooling based on Vite 新一代 Electron 开发构建工具,支持源代码保护
Support Copy and Paste in Unity WebGL
Website for simple and fast peer-to-peer file sharing using WebRTC.
Lightning-fast and Zero Allocation Tween Library for Unity.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Provides an efficient allocation free async/await integration for Unity.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without for…