Stars
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
A curated list of awesome model based RL resources (continually updated)
[SIGGRAPH Asia 2025 (ACM TOG)] AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
Code for "High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting"
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
[WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"
Here you'll find a growing collection of 3D models, textures, and images from inside NASA.
Python library for loading and using triangular meshes.
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
[ICCV'25] Towards Scalable Gaussian World Models for Robotic Manipulation
[CVPR'22 Oral] GMFlow: Learning Optical Flow via Global Matching
Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes …
[NeurIPS 2024] MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting
Official Pytorch implementation of DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting [CVPR2025]
A simulation platform for versatile Embodied AI research and developments.
A differentiable point-based rendering framework.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
rogerwater / drqv2
Forked from facebookresearch/drqv2DrQ-v2: Improved Data-Augmented Reinforcement Learning
A toolbox book for math, algorithms and codes in robotics
[ECCV 2024] ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
CUDA accelerated rasterization of gaussian splatting
A collaboration friendly studio for NeRFs
Building General-Purpose Robots Based on Embodied Foundation Model
[RSS 2025] PIN-WM : Learning Physics-INformed World Models for Non-Prehensile Manipulation
3D高斯论文,持续更新,欢迎交流讨论。
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields