Stars
RenderDoc is a stand-alone graphics debugging tool.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Fast O(1) offset allocator with minimal fragmentation
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Unreal Engine Sky Atmosphere Rendering Technique
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
A C++-based, cross platform ray tracing library
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
Realtime GPU path tracer based on OpenCL and OpenGL
My toy engine, mainly for rendering experiment and prototyping.
A state-of-the-art software occlusion culling system
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
💥 A modern cross-platform game engine (WIP)
🎬 An OpenGL application for editing and retouching images using depth-maps in 2.5D
A simple, single-header library which implements C preprocessor
Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU