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A .NET port of Colin Percival's bsdiff & bspatch
A port of the Quake III strafe jumping mechanics to Unity3D
An easy to use, feature rich, extendable first person controller for Unity.
A multifunctional media player for osu and osuer. Modern interface with WPF.
A customized osu! mode surrounding a paddle and some notes.
A keys-per-second meter for osu! (or any rythm game), useful for live streaming and making videos
Source code for Sanicball, an extraordinarily fast racing game.
Processes raw beatmaps and saves difficulty attributes to a database backend
Recreating the CSS from the Super Smash Bros. series
A cross-platform C# voice framework for Discord