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The RWTH VR Toolkit contains a collection of extensions which are used in many of our applications. It serves as a tool to implement virtual reality applications which work on desktop, HMD and room-mounted devices.
Unreal engine plugin containing multiple tools for technical artists in a virtual production. One of these tools allow the use of a MIDI controller to trigger level sequences in editor and runtime.
This repo aims to support those unfamiliar with the start up process of the Virtual Production suite at the Academy of Interactive Entertainment in Melbourne. This is currently a work in progress and we are in the process of confirming the optimal process and potential errors that may interrupt the start up process.
Automated Unreal Engine workflow for transforming 2D reference into metadata-aware 3D concept boards for Virtual Art Department and Virtual Production.
The purpose of this code is to take data from a blender plugin called OpenVR streamer and to apply offset transforms after the data has already been captured. This allows a virtual production environment where you can film now and worry about the data later.