Where the GPU for the Web work happens!
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Updated
Sep 18, 2026 - Bikeshed
Where the GPU for the Web work happens!
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Beautiful, open source, WebGPU-based charting library
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
✨ Expressive WebGPU
Learn wgpu 中文版
A browser-based media editor and agent-friendly foundation for creative tools. AGPL-3.0-only.
Every device brings a slice. Together they run the whole model. Peer-to-peer LLM inference across browser tabs: a from-scratch WebGPU engine and a WebRTC runtime that split a 27B model over the devices in a room.
🕸️ Import, inline (and minify) GLSL/WGSL/Slang shader files 🔌
RedGPU - JavaScript WebGPU Library
Inspection debugger for WebGPU
Tutorial: Rust wgpu graphics programming on native devices and the web.
A fully featured DSL for writing shaders/GPU-pipelines in Rust
A WebGPU Shading Language parser and reflection library for Javascript.
Shaders and other small Bevy examples
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