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wgsl

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Zero-copy WebGPU compute core for browser-side physics simulation. Declarative manifest, automatic WGSL macro injection, ping-pong memory management. LBM, FDTD, wave, diffusion, tensor CP, ... — no backend required.

  • Updated Apr 2, 2026
  • TypeScript

Comprehensive WebGPU compute showcase: 10 interactive examples from basic parallel ops to advanced simulations (SPH fluids, 3D fractals, molecular dynamics, DLA, boids flocking) + Rust/WASM integration. All GPU-accelerated with WGSL shaders.

  • Updated Nov 30, 2025
  • JavaScript

Constraint-based adaptive rendering framework. Maps continuous signals (viewport, scroll, time, pointer) to discrete states via BoundaryDef primitives. Multi-target compilation to CSS @container queries, GLSL/WGSL uniforms, ARIA attributes. Reactive runtime with hysteresis, blend trees, and content-addressed identity.

  • Updated Sep 11, 2026
  • TypeScript

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