A collection of code examples from my blog
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Updated
Apr 6, 2026 - C#
A collection of code examples from my blog
Smart warehouse digital twin with autonomous forklifts and XAI — Robotics & AI 2, MSc @ UniPA 2025
Questo è il progetto che io e il mio gruppo abbiamo creato per superare l'esame di: Intelligenza Artificiale 2 e Robotica
.NET library for procedural dungeon generation—graph-based room topology, spatial layout solver, and A* hallway generation for roguelike games
Real-time multi-agent pathfinding system with YOLO obstacle detection, dynamic map editing, and intelligent conflict resolution for autonomous vehicles.
Pathfinding Visualizer developed using Unity 6.1 - DFS, BFS, UCS, A*, IDA*, IDDFS, Greedy Best-first Search and Bidirectional Search
Implementation of the A*-Algorithm in Unity3D
A simple pathfinding system that utilizes polygons, nodes, and the A* algorithm.
The algorithm for finding the A* path in the console and WPF
This repository accompanies a 3-part lecture series: Introduction to Pathfinding
Project provides a basic application of different path searching algorithms like A *, Dijkstra
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Gridpath is a MIT licensed multithreaded 2D implementation of A*
Quoridor game implementation integrated with a versatile and reusable AI agent for solving two-player board games
Turn-based tile-based roguelike game based on procedurally generated maps with 2-bit colour style
Console implementation of Quoridor, a two-player strategy board game with pawn movement, wall placement, and AI support
A simple library that uses the A* path finding algorithm to find paths on 2D grids.
Implementing AI based search algorithms to solve the Robot Navigation problem.
This is an implementation of the A* pathfinding algorithm in graph, written in C# and designed using a Windows Form App.
• AI game that finds the shortest distance from start point to end point on Squares board.
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