Understanding the Efficiency of Ray Traversal on GPUs
-
Updated
Apr 6, 2016 - C++
Understanding the Efficiency of Ray Traversal on GPUs
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh
Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
(in progress) SAH kd-tree for triangles parallel construction algorithm implementation
This program is prepared to calculate the base shear force of multi-degree of freedom (MDOF) systems according to selected earthquake data.
This program is prepared to calculate the base shear force of multi-degree of freedom (MDOF) systems according to selected earthquake data.
Maintenance of the GigaVoxels / GigaSpace project from INRIA.
Given a means of transportation, the route planner shall calculate the shortest route between specified coordinates
Googl Accelerated Mobile Pages f0r SportsBite AMP) focusing on news
To associate your repository with the acceleration-data-structures topic, visit your repo's landing page and select "manage topics."