Path finding betweem two points in 3D space avoiding collisions using a* algorithom. Implemented in UNITY 3D
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Updated
Oct 25, 2022 - C#
Path finding betweem two points in 3D space avoiding collisions using a* algorithom. Implemented in UNITY 3D
Jeu vidéo développé sous Unity3D dans le cadre du projet d'ISN (baccalauréat).
An A* Algorithm made in C#
Mid-Core strategy game demo with Building and Battle System. Includes the implementation of the A* pathfinding algorithm.
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Exploration of the AStar algorithm for pathfinding in Unity.
Labyrinth game with A* algorithm developed on C#, Windows Forms
Simple pathfinding algorithm in Unity 3D/2D.
Implementation of an A* path finding algorithm in Unity 3d
A 3D isometric pathfinding game.
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AI for games assignments for a university course.
This project is an exercise of the A* algorithm, a popular search algorithm that finds the shortest path between two points on a grid, and the EaseInOutBack curve, an animation curve that creates a smooth movement with an overshoot effect. It also shows how to convert an existing Unity project into a VR project using the XR Interaction Toolkit.
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