google maps for block game
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Updated
Oct 16, 2025 - Java
google maps for block game
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
Java Code for Contraction Hierarchies Algorithm, A-Star Algorithm and Bidirectional Dijkstra Algorithm. Tested and Verified Code.
Pathfinding Visualizer application that visualizes graph based search algorithms used to find the shortest path. Algorithms used: Breadth first search, Depth first search, Best first search and A* search made with java swing
CS50’s Introduction to Artificial Intelligence with Python. This course explores the concepts and algorithms at the foundation of modern artificial intelligence, diving into the ideas that give rise to technologies like game-playing engines, handwriting recognition, and machine translation.
Android App for simulating Dijkstra and A* algorithms through intuitive animations
This contains my Java based implementations for uninformed search strategies which inlcude BFS, DFS and A* algorithm in AI Spring 2018 class.
a Massive! Java Game / Isometric Game Engine similar to Age of Empires III
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
Geographic Information System
Automated Snake Game Solvers using AI Search Algorithms
This repository includes java algorithms and java projects. Code is self explanatory and created using core java concepts in Eclipse Editor. This files are compatible for command line run. Algorithms are demonstrated and explained in comments at end of of main application files.
Solve any FreeCell Solitaire puzzle with 1 of the 4 different path finding algorithms: Breadth 1st Search, Depth 1st Search, Best 1st Search, Astar Search.
A requirement for CS Intelligent Systems course. A take on the A-Star algorithm for the pathfinding agent with self-calculated heuristics. (Note: Will not work properly on stock windows terminals due to the use of coloured ascii characters. Might want to use either Repl or IntelliJ as a simple IDE to test)
A* Search Algorithm using Java. It finds the shortest path in a tree.
Implementation for Breadth first, Depth first and A* Search algorithms
Implementation of the path-finding algorithm A* with a visual representation.
Shortest route path implementation using A* Algorithm
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