astar-algorithm
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Some assignments I did in the Artificial Intelligence Programming course at Norwegian University of Science and Technology
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Nov 24, 2015 - Python
Artificial Intelligence Projects
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Sep 8, 2016 - Python
Project Work for AI
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Nov 27, 2016 - Python
An implementation of BFS, DFS, and A* search in Python
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Jan 20, 2017 - Python
Implementation of BFS, DFS, USC and A-Star for Pacman food grid search.
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Feb 5, 2017 - Python
Pacman and Ghost Agent | Python | Artificial Intelligence | Search-based Algorithms | Learning-based Algorithms
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Feb 18, 2017 - Python
Maize puzzle solving problem implement using A* algorithm implemented in python
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May 2, 2017 - Python
Gimme a maze and I will solve it!
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May 12, 2017 - Python
This repo was a short term project for CSCI 4511W (Artificial Intelligence) that uses a custom implementation of Pac-Man to compare different pathfinding algorithms.
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May 18, 2017 - Python
Illustration of a star algorithm work
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Jun 8, 2017 - Python
Udacity AI Nanodegree's Project for implementing a Planning search. This project uses multiple search algorithms to solve a planning problem and then analyses the results based on certain metrics to find the best heuristic.
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Aug 7, 2017 - Python
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Oct 4, 2017 - Python
Automatic Pacman Game using algorithms to find the way to pass
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Oct 25, 2017 - Python
My own take on A*/Dijkstra Pathfinding. Its a generalization to permit all implementations while using any data-structures and heuristic functions regardless of whether or not the "map" fits in memory.
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Oct 26, 2017 - Python
In this project, the Pac-Man agent finds paths through its maze world, both to reach a particular location and to collect food efficiently. Search algorithms such as Depth First Search, Bread First Search, Uniform Cost Search and A-star search are applied to Pac-Man scenarios.
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Nov 6, 2017 - Python
A project that applies several Artificial Intelligence techniques such as informed state space search, reinforcement learning and probabilistic inference. Algorithms such as Depth First Search, Breadth First Search, Uniform Cost Search, A-star Search enabled the pacman to win in different game versions
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Nov 6, 2017 - Python
solving 8_puzzle in 3 method: breadth first search , depth first search and A*
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Nov 17, 2017 - Python
A-star pathfinding with pygame visualization
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Dec 13, 2017 - Python
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