Official implementation of "Path Planning using Neural A* Search" (ICML-21)
-
Updated
Jan 30, 2025 - Jupyter Notebook
Official implementation of "Path Planning using Neural A* Search" (ICML-21)
Code for DeepCubeA, a Deep Reinforcement Learning algorithm that can learn to solve the Rubik's cube.
Visualization for multiple searching algorithms.
A web app to help visualizing typical graph searching algorithms
Project for ROB 550. Implementing SLAM using LIDAR, wheel encoders and IMU on MBot.
A project for visualising working of A* algorithm made in "Unity".
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
A servant robot trying to serve as fast as possible using A* algorithm.
Selected Graph Algorithms
8 puzzle solver using: BFS, DFS, A* (Manhattan, Euclidean)
A solver for the Coast Guard Problem. Different search strategies were applied to achieve the goal.
Course project for CS271: Introduction to Artificial Intelligence at UC Irvine
CS 440 Intro to Artificial Intelligence Project 1 Repository
DADI Lab에서 진행 중인 길찾기 알고리즘 관련 알고리즘 스터디 및 구현 결과를 관리하는 프로젝트입니다. (A project to manage the study and implementation results of the algorithm related to the wayfinding algorithm in progress at DADI Lab.)
A pathfinding simulator that uses the A* algorithm to find the shortest path
Jogo com algoritmo de busca para fugir de uma ou várias IA em um labirinto
This repository contains solver to 8 Puzzle Problem using A* algorithm and manhattan distance as heuristics.
Various assignments relating to the practice of AI concepts, specifically: search, logic, learning, and uncertainty.
Add a description, image, and links to the astar-search topic page so that developers can more easily learn about it.
To associate your repository with the astar-search topic, visit your repo's landing page and select "manage topics."