The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
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Updated
Dec 18, 2025 - C++
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Valve BSP-file parser, written in modern C++
OpenGL Quake BSP viewer with Oculus Rift support
Quake III map and model renderer
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
Level Viewer for levels in the .BSP format famously used by Quake. Powered by http://raylib.com
BSPLib is a fast, and easy to use C++ implementation of the Bulk Synchronous Parallel (BSP) threading model.
Loads and renders Return To Castle Wolfenstein maps
An experimental DOOM Node Builder, written in C++
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
Modernization of the Genesis3D engine with the intent to also bring it to DreamCast, GameCube, PS2, and PSP
Build KD-Trees and perform Nearest Neighbor searches
A project that uses the technique of "Subdividing" values in a data tree.
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