A lightweight first-person and third-person controller for three.js.
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Updated
Dec 23, 2025 - TypeScript
A lightweight first-person and third-person controller for three.js.
A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
A Unity 3D character controller system with multi-input support (keyboard and gamepad), smooth animations, dynamic sound effects, and optimized camera controls for immersive and engaging gameplay.
A Castle Discovery Game (submission 2 for jr programmer pathway)
Third-person shooter controller preset with testing scene. Includes: all possible movement, 3 types of weapons, shooting and hitting sounds and effects. Easy adjustable.
A Unity project featuring a 2D character with procedural animation driven by inverse kinematics (IK). The animation is controlled programmatically without pre-made keyframes, enabling smooth, dynamic motion based on logic and math.
Unity Character controller with animations.
CharActor is a python module for creating rpg character objects.
A reusable controller for prototyping in Godot, using C#.
Control scripts for third person games
Finite-state machine based movement controller for Unity.
just a demo project on unity 2021.3.22f1
🕹️ Create a simple side-scrolling platformer game featuring jumps and collectible coins for engaging gameplay and learning opportunities.
This project explains how to reproduce the unity bug 883558.
Slightly unorthodox way to build a RigidBody3D based character controller in Godot 4.4, based on having 2 rigidbodies with 2 different mateirals PinJoint3D'd together. This isn't the most optimal aproach specially for many characters in scene, but it allows for different simplified body part frictions.
🔒 Archived. Prototype first person character controller made in Unity 5.
Talos Node Updater is a small Go program that updates a Talos (https://www.talos.dev/) node. kubernetes, system-upgrade-controller, talos-linux
An ambitious solo FPS project with two demo levels, featuring a deep implementation of core mechanics: Save/Load, 15+ AI types, and a data-driven weapon system.
A 2D character controller solution for Unity.
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