TriangleWalking Experiment for Unity 2019_2_14f1
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Updated
Oct 12, 2020 - C#
Electroencephalography (EEG) is a non-invasive method for recording electrical activity in the brain, first performed on humans by Hans Berger in 1924 (Berger, 1929).
TriangleWalking Experiment for Unity 2019_2_14f1
Monitors the EEG data from devices compatible with the BrainFlow library.
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StimuliXpert improves the synchronization between EEG signals and emotional stimulus and helps the user to report the emotional arousal & valence in real time
Adastra is a BCI application which runs on top of OpenVibe
Monitors the EEG and accelerometer data from InteraXon Muse EEG devices.
Unity 2D project including changing background color and click audio playing with LabStreamingLayer for data streaming
Brainvision Analyzer component to read StarStim / Enobio .nedf files
Final Project for Computer/Software Engineering degree (ITBA)
Designed, developed and implemented various improvements for the existing NASA MATB-II interface software (Multi-Attribute Task Battery) and demonstrated in a real-time scenario. The Multi-Attribute Task Battery (MATB-II) is a computer-based task designed to evaluate operator performance and workload. MATB provides a benchmark set of tasks and a…
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Modification of Project Westdrive's original "AVAS" VR city ride including simultaneous recording of head-tracking, eye-tracking and EEG data
.NET Nuget package for receiving data from the Muse EEG headband
Monitors the EEG data from devices compatible with the OpenEEG project and triggers audio tracks when rapid eye movement patterns are detected.