OpenGL Demo for Game Agent Steering + Flocking + Swarm Behaviors
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Updated
Jul 22, 2017 - C
OpenGL Demo for Game Agent Steering + Flocking + Swarm Behaviors
Final course project "Flocking and Formation Control on E-Pucks with PSO Optimization" in Distributed Intelligent Learning, EPFL (21 Spring)
3D Flocking with c++ and opengl
A real-time boids / flocking simulation running on an ESP32-S3 with a touch UI, rendered using LovyanGFX.
CUDA + OpenGL GPU visualizer for emergent fish schooling behaviour
Boids in the terminal: sprites over the Kitty graphics protocol, braille everywhere else. C99, no dependencies.
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