Interactive Boids simulation — bacterial colony with flocking behavior. Part of the keegooroomie Algorithms Lab.
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Updated
Jun 20, 2026 - HTML
Interactive Boids simulation — bacterial colony with flocking behavior. Part of the keegooroomie Algorithms Lab.
Craig Reynolds' classic boids algorithm: alignment, cohesion, separation. Tune weights live.
A Flocking simulation created in P5.js
SPARC Swarm - swarm robot simulator (Swarm-SLAM concepts + Boids + connectivity)
Flocking and swarming behavior for canvas elements
Fibre & Matrix — flocking algorithm and interactive demo from the 'how birds flock' video. Reynolds boids: separation, alignment, cohesion.
A tank of flocking darts you can tune while they fly — three sliders for the three rules that make a flock, and a button that blows it apart.
A self-contained artificial society: boids that bond, breed, age, catch epidemics, evolve their colours and get hunted — one offline HTML file, WebGL. Not a swarm, a society.
Boids as a shared instrument: a flock on your TV, controls on your tablet, physics you can rewind, branch, and measure. One repo, zero dependencies.
To associate your repository with the flocking topic, visit your repo's landing page and select "manage topics."