Console-based GLSL Sandbox for 2D/3D shaders
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Updated
Dec 14, 2025 - C++
Console-based GLSL Sandbox for 2D/3D shaders
Offline Shader Editor with many cool features
Interactive GLSL fragment shaders editor made with Qt
3D Graphics Engine For Games | C++ OpenGL 4.1
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
Aimed to eliminate preprocessor hell in shaders and kernels.
Software-based rasterization library
🦀 Exercicis d'Interacció i Disseny d'Interfícies (IDI) Q1 - UPC FIB
A Project of Vectorizing Black and White Comics
C++ 3D engine, software rendering, emulates modern 3D API rasterization.
Introduce a shader program wrapper to enable dynamic editing of shaders at runtime
OpenGL Implementation TCD
Harry and Mike’s project to learn openGL and share what we have learned.
This application calculates Mandelbrot set in any resoulution in the realtime. You can zoom in by left mouse button or zoom out by right mouse button.
First OpenGL game
PixSoR - Pixel Software Renderer with Shader Emulation.
3D rendering with openGL for the 42_scop project
Reading and implementation of The Book of Shaders
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