Console-based GLSL Sandbox for 2D/3D shaders
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Updated
Dec 14, 2025 - C++
Console-based GLSL Sandbox for 2D/3D shaders
Offline Shader Editor with many cool features
Interactive GLSL fragment shaders editor made with Qt
Aimed to eliminate preprocessor hell in shaders and kernels.
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
3D Graphics Engine For Games | C++ OpenGL 4.1
Software-based rasterization library
Harry and Mike’s project to learn openGL and share what we have learned.
3D rendering with openGL for the 42_scop project
PixSoR - Pixel Software Renderer with Shader Emulation.
Introduce a shader program wrapper to enable dynamic editing of shaders at runtime
🦀 Exercicis d'Interacció i Disseny d'Interfícies (IDI) Q1 - UPC FIB
A Project of Vectorizing Black and White Comics
C++ 3D engine, software rendering, emulates modern 3D API rasterization.
First OpenGL game
This application calculates Mandelbrot set in any resoulution in the realtime. You can zoom in by left mouse button or zoom out by right mouse button.
OpenGL Implementation TCD
Reading and implementation of The Book of Shaders
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