[NeurIPS 2022] PerfectDou: Dominating DouDizhu with Perfect Information Distillation
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Updated
May 14, 2024 - Python
[NeurIPS 2022] PerfectDou: Dominating DouDizhu with Perfect Information Distillation
游戏AI的顶会论文总结与分类~还有游戏AI的基础问题与算法讨论。game AI paper list~
Develop a 3D interactive graphics rendering engine
This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".
A DOOM-inspired AI token system designed to manage multi-enemy combat experiences in games.
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
Multithread version of behaviac. 多线程版本的behaviac
This is a simple Pacman game created in python that runs on the terminal
Research On Utility AI In Game Development
Explore foundational AI concepts through the Pac-Man projects, designed for UC Berkeley's CS 188 course. Implement search algorithms, multi-agent strategies, and reinforcement learning techniques in Python, emphasizing real-world applications. Engage in the Eutopia Pac-Man contest for a multiplayer capture-the-flag challenge
Here is a Rule-based AI for playing tic-tac-toe using strategic decision-making.
Battlesnake 2019 AI written in NodeJS.
fork form behavior3ts but support async/await natrually
Connect 4 AI using minimax, heuristics, and machine learning
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