Your own AI story - A different story adventure where there is infinite possibilities, you choose what you do in your story, and AI decides what happens to your story next.
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Updated
Mar 12, 2026 - Python
Your own AI story - A different story adventure where there is infinite possibilities, you choose what you do in your story, and AI decides what happens to your story next.
A drop-in StateTree-based AI plugin for Unreal Engine 5. Provides a complete NPC behavior loop — perception, target tracking, navigation, and combat — driven entirely by StateTree global tasks, state tasks, and conditions.
A DOOM-inspired AI token system designed to manage multi-enemy combat experiences in games.
Includes Source Code, PPT, Synopsis, Report, Documents, Base Research Paper & Video tutorials. Reinforcement Learning for Game Playing Agents enables AI agents to learn optimal game strategies through trial and error, improving performance, adaptability, and decision-making in gaming environments.
Connect 4 AI using minimax, heuristics, and machine learning
A project on custom MLP controlling a 2D lander game (Python + Pygame, data-driven training, MATLAB RMSE analysis).
This project is a reference implementation of the method proposed in the paper "Mastering Othello with genetic algorithm and reinforcement learning".
A Reinforcement Learning project showcasing an AI agent that dynamically adapts its in-game persona (e.g., aggressive, evasive) based on real-time player behavior, creating a more personalized and engaging gaming experience.
Develop a 3D interactive graphics rendering engine
Here is a Rule-based AI for playing tic-tac-toe using strategic decision-making.
fork form behavior3ts but support async/await natrually
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
A real-time Mario game-playing AI built on a custom Deep Q-Network.
A Sudoku game with an AI agent that generates puzzles, solves them, and verifies their validity using constraint satisfaction algorithms. The AI uses backtracking and heuristics for efficient solving. It also offers a web interface for users to interact with the puzzle.
This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".
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