Infinite Runner game developed in Unity
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Updated
Nov 14, 2017 - ShaderLab
Infinite Runner game developed in Unity
🌠 Updated version of the official Unity Procedural Examples project
A 3D game BoxShooter built using Unity and C#
retro feel 2D sideview pet management game in Hell
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.
Full project of the end state of the AI Series Part 1 video
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
Full project of the end state of the AI Series Part 4 video where we spawn NavMeshAgents at runtime
Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents
Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects
Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
Project used in the AI Series Part 13 Unity Tutorial
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
Learn how to make NavMeshAgents find valid cover spots from another target object.
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