Projeto de Programação de Jogos na Unity Engine (C#) do Curso do CEGI-Unifesp
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Updated
Oct 29, 2024 - ShaderLab
Projeto de Programação de Jogos na Unity Engine (C#) do Curso do CEGI-Unifesp
Infinite Runner game developed in Unity
A small prototype I made in a weekend
3D Game: Escaping the Underworld in a Spacecraft.
My take on a modern Tiberian Sun inspired game
Laser Defender is a 2D game built with Unity, where the player's goal is to destroy enemy spaceships. The game is structured into different levels, and in each level, the player earns points by destroying enemies. Accumulating enough points allows the player to advance to the next level.
SPLATTERED - Roadkill has never been so fun! - a simple, yet fun infinite runner game inspired by Crossy Road
I made this game as my first Unity project. I created it by following tutorials from a YouTuber called Game Maker's Toolkit, and I also added some of my own features and adjustments along the way
Basic Dialog System for Unity with responses and portraits.
Powerful Unity dialogue framework with branching logic, dialogue actions, and animated text — built for seamless integration with the writer tool.
Learn how to create a scrolling texture shader in URP Shader graph
Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.
A 3D, PvE, level-based FPS created in Unity (stopped development, see my Medium blog for development update)
you will learn about a powerful feature in UI Toolkit - Data Binding. You'll learn how to use the Data Binding feature in UI Toolkit for Runtime UIs to bind data to elements on the UI so they automatically update when the data changes.
A 3D game BoxShooter built using Unity and C#
This is a 3D game, our character is a Robot who has to find 4 keys following the 3D sound of them inside of a maze. This first level movement is based on a 3rd person point of view where the character can run and shoot. After the player finds the keys he will be able to generate a teleporter to move to the next level. While the player looks for …
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