✨ Shader demo - More than 300 examples
-
Updated
Oct 3, 2023 - ShaderLab
✨ Shader demo - More than 300 examples
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
Learn how to bake animations as a series of "snapshots" of meshes.
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.
🌠 Updated version of the official Unity Procedural Examples project
Boids AI swarm demo for Unity.
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
Learn how to make NavMeshAgents find valid cover spots from another target object.
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy
Learn how to set up Unity IAP for both Google Play and the Apple App Store
Transform your simple, bland transitions and movement into juicy springy movement!
In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System.
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
Learn how you can implement Enemy AI with a Finite State Machine
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Add a description, image, and links to the gamedevelopment topic page so that developers can more easily learn about it.
To associate your repository with the gamedevelopment topic, visit your repo's landing page and select "manage topics."