2D and 3D fractal rendering with Unity
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Updated
Oct 30, 2025 - ShaderLab
2D and 3D fractal rendering with Unity
C++ 2D rendering engine (Work in progress)
This repository features a fun and engaging Tetris game built for the LilyGO T-Display S3, utilizing the ESP32-S3 microcontroller and the TFT_eSPI library for colorful, retro-style graphics rendering on embedded devices. If you like it, leave a star. Have fun!
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This First Prize winner, short program which I've written in Haskell renders images based on Newton's fractal.
Little grey stones, little grey stones on a cairn.
A complete Model Simulation Engine in OpenGL to render and manipulate any models, textures of your choice
Pigon is an open source C++ library for scientific purposes
The exomia/vulkan-api repository contains .NET bindings providing low-level and cross-platform access to the Vulkan API.
Improved Arcball Implementation with templated quaternion class. Has a more natural user experience. Unlike regular Arcball implementations, it does not have singularities near the edge of the screen or near the corners of the screen. Written in c++. Unit tested with Doctest. Apache 2.0 License.
Andreas A. Vasilakis website
vulkanapp-graphics-api
The classic Pac-Man game re-written in C++ using SFML graphics API. Customized enemy gameplay and added new arenas.
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Cross-platform graphics in your terminal!
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