Knight's Tour algorithm in C, OpenGL, and Cg. This was my final project for CMPE-220 at UCSC during Winter 2007.
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Updated
Aug 13, 2010 - C
Knight's Tour algorithm in C, OpenGL, and Cg. This was my final project for CMPE-220 at UCSC during Winter 2007.
Master Thesis
Master Thesis
An A* approach to orienteering in Mendon Ponds Park
A sliding puzzle game and solver using ncurses.
Graph coloring by CSP (CONSTRAINT SATISFACTION PROBLEMS) algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach" - Chapter 5.
A Classical Planning project.
A program to distribute sheet music parts to players, minimizing movement of players between pieces.
Using A* to solve 8 and 15 tile puzzles
Project focuses on optimised implementation of Backtracking and Forward Checking algorithms in order to find all solutions of the N Queens problem
Magic tower eco-system
A solution for Vehicle Routing Problem (VRP) in Java with heuristic algorithms and Tabu search
This is the second project for Artificial Intelligence Nanodegree @udacity . This is the game Isolation playing agent.
Implementation of IIR and FIR digial filter optimization using ABC, Cuckoo Search and Particle Search Algorithm
An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
D2DSS - Discrete 2D Soccer Simulator
project submitted at AIND (May cohort)
Basic search Algorithm for Pacman. DFS, BFS, UCS & Heuristic, Food & Corner Heuristic
This repo contains all the projects developed during my AIND journey.
Domain independent planner
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