An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
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Updated
Aug 4, 2017 - Python
An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
This repository serves as a comprehensive collection of solutions and implementations for the Bin Packing 1D problem.
Ant Colony Optimization on RRT* - improved heuristic for node search
Ai agent vs Human
Traveling Salesman Problem (TSP) "resolved" with Python Genetic Algorithm.
Sokoban Game solving using AI Algorithms (DFS, BFS, A*, etc)
Somewhat fast toy A* implementation
Collection of heuristic and meta-heuristic algorithms coded in Python.
Using heuristic search (Hill Climb with BFS and DFS) methods to solve 8-puzzle
Find the kth smallest element of an array using MPI. Three different versions have been implemented for this purpose: k-Search, Heuristic Quickselect and Quickselect.
Tabu Heuristic for the Travelling Salesman Problem (TSP)
An advanced version of Connect four game vs. Adversarial search based AI agent with heuristic pruning
Implementing CSP with Forward Checking constraint propagation on the example of solving Binary and Futoshiki puzzle
This repo contains all the projects developed during my AIND journey.
MaxCut SS
AI for Snake game using A star algorithm
Repositorio de las prácticas de la asignatura Técnicas de los Sistemas Inteligentes, cursada en la UGR. curso 19-20
The goal this assignment is the creation of a board game simulator, which is named "Hunger Games" and is developed on the Eclipse IDE. Implementation of heuristic-decision player.
CSCI406 Project1: Travelling salesman problem solved through two ways: Exhaustive and Heuristric
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