An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
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Updated
Aug 4, 2017 - Python
An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
Ai agent vs Human
This repository serves as a comprehensive collection of solutions and implementations for the Bin Packing 1D problem.
Ant Colony Optimization on RRT* - improved heuristic for node search
Traveling Salesman Problem (TSP) "resolved" with Python Genetic Algorithm.
Sokoban Game solving using AI Algorithms (DFS, BFS, A*, etc)
Somewhat fast toy A* implementation
A Julia package for Spider Monkey Optimization.
Deliverables relating to the Fundamentals of Automated Planning University Unit
Heuristic Path Planning is a project dedicated to finding optimal routes efficiently. Applicable across robotics, transportation, and gaming, it offers robust and timely path planning solutions.
Single robot path planning algorithms implemented in Python. Including heuristic search and incremental heuristic search methods. A*, PEA*, EPEA*, LPA*, D*Lite
This is Push Swap, a 42 project about sorting a stack with limited movements... but i choose to solve it with a stochastic perspective.
Algorithm for Knights Tour
ejercicios de búsqueda en inteligencia artificial
Developed the Bloxorz game mechanics and the solution finding algorithm for the game with DFS Iterative, while using a heuristic based on ordering the child nodes in each state by their probability of leading to a solution.
This program solves 2D maze using various uninformed and informed (heuristic) search strategies.
source code for AAMAS 2023 Imperfect-information Card Game Competition
A* Algorithm in Julia
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