An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
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Updated
Aug 4, 2017 - Python
An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
Traveling Salesman Problem (TSP) "resolved" with Python Genetic Algorithm.
Sokoban Game solving using AI Algorithms (DFS, BFS, A*, etc)
Somewhat fast toy A* implementation
Deliverables relating to the Fundamentals of Automated Planning University Unit
This is Push Swap, a 42 project about sorting a stack with limited movements... but i choose to solve it with a stochastic perspective.
Algorithm for Knights Tour
ejercicios de búsqueda en inteligencia artificial
Developed the Bloxorz game mechanics and the solution finding algorithm for the game with DFS Iterative, while using a heuristic based on ordering the child nodes in each state by their probability of leading to a solution.
source code for AAMAS 2023 Imperfect-information Card Game Competition
Algorithms in Artificial Intelligence
An implemention of the A* Search Algorithm, with Misplaced Tile and Euclidean Distance heuristic options, as well as the Uniform Cost Search algorithm to solve the Eight Puzzle problem.
Find the kth smallest element of an array using MPI. Three different versions have been implemented for this purpose: k-Search, Heuristic Quickselect and Quickselect.
Collection of heuristic and meta-heuristic algorithms coded in Python.
An advanced version of Connect four game vs. Adversarial search based AI agent with heuristic pruning
Tabu Heuristic for the Travelling Salesman Problem (TSP)
N-Puzzle solver using A* supporting multiple heuristics
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