An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
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Updated
Aug 4, 2017 - Python
An Artificial Intelligence Solution for the game https://boardgamegeek.com/boardgame/181345/dr-eureka
Traveling Salesman Problem (TSP) "resolved" with Python Genetic Algorithm.
Sokoban Game solving using AI Algorithms (DFS, BFS, A*, etc)
Somewhat fast toy A* implementation
Collection of heuristic and meta-heuristic algorithms coded in Python.
Find the kth smallest element of an array using MPI. Three different versions have been implemented for this purpose: k-Search, Heuristic Quickselect and Quickselect.
Tabu Heuristic for the Travelling Salesman Problem (TSP)
An advanced version of Connect four game vs. Adversarial search based AI agent with heuristic pruning
Repositorio de las prácticas de la asignatura Técnicas de los Sistemas Inteligentes, cursada en la UGR. curso 19-20
CSCI406 Project1: Travelling salesman problem solved through two ways: Exhaustive and Heuristric
Application of core greedy algorithms for general heuristic problem-solving using Python, including Dijkstra's algorithm for shortest paths
This is a cloned repository, original one by: fakemonk1 named: AI-Search-Algorithm-Implementations. We used this repository to implement and document several commits to the existing code for our LAB EXPERIMENTS of the subject ARTIFICIAL INTELLIGENCE FOR DATA SCIENCE.
This library provides means for creating Pattern Databases in different domains
Algorithm for Knights Tour
ejercicios de búsqueda en inteligencia artificial
Developed the Bloxorz game mechanics and the solution finding algorithm for the game with DFS Iterative, while using a heuristic based on ordering the child nodes in each state by their probability of leading to a solution.
Algorithms in Artificial Intelligence
source code for AAMAS 2023 Imperfect-information Card Game Competition
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