Fast geometry simplification using the Visvalingam effective triangle area method.
-
Updated
Jun 19, 2017 - JavaScript
Fast geometry simplification using the Visvalingam effective triangle area method.
A framework and test applications for multithreaded and distributed vulkan applications
A demo of cfMMOC library for terrain rendering
A-Frame LOD implementation, updated for A-Frame 0.9.1
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
implementing the level of detail on a model 3d object base on a view approach in openframework
Terrain simplification algorithm using Geometry Shaders
Real-time adaptative level of detail with tessellation shader
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
An easy plugin tool to create game ready LODs in a few seconds!
Tessellation + WebGL2
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
Application for procedural terrain generation using Perlin noise settings
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
Real-Time Hybrid Hair Rendering using Vulkan™
Ecommerce Sales Analysis - Tableau Dashboard
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
Add a description, image, and links to the level-of-detail topic page so that developers can more easily learn about it.
To associate your repository with the level-of-detail topic, visit your repo's landing page and select "manage topics."