level-of-detail
Here are 32 public repositories matching this topic...
Real-time DirectX 11 renderer
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Feb 1, 2026 - C++
[NeurIPS 2025] ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction
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Jan 27, 2026 - Python
C89, single header, nostdlib continuous distance-dependent level of detail
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Dec 31, 2025 - C
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
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Dec 15, 2025 - TypeScript
[SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)
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Dec 2, 2025 - Python
AI enchanced LOD system for Minecraft 1.12.2
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Oct 18, 2025 - Java
A novel method for procedural three-dimensional (3D) fruit generation that leverages the power of mesh shaders.
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Sep 20, 2025 - C++
Simulator of flight with LODed landscape using old OpenGL
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Sep 3, 2025 - C
This repository includes all the dashboards I have built or currently building using Tableau
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Jul 15, 2025
A Collection of Blender Plugins to aid with the LOD creation of terrestrial photogrammetry models.
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Jul 1, 2025 - Python
Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, E…
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May 6, 2025
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
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Apr 6, 2025 - C++
Ecommerce Sales Analysis - Tableau Dashboard
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Jul 22, 2024
Real-Time Hybrid Hair Rendering using Vulkan™
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Feb 16, 2024 - C++
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
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Oct 23, 2023 - Python
Application for procedural terrain generation using Perlin noise settings
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Jul 22, 2023 - C#
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
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Jun 15, 2023 - C++
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
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Mar 14, 2023 - C++
Tessellation + WebGL2
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Mar 29, 2026 - GLSL
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