Desktop Duplication API to capture image, then via NV12 texture encode as H.264/AVC stream with Media Foundation
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Updated
Feb 25, 2024 - C++
Desktop Duplication API to capture image, then via NV12 texture encode as H.264/AVC stream with Media Foundation
An open-source Windows magnifier that makes live video bigger and clearer for visually impaired. Faster on NVIDIA GPUs.
Windows 11 Media Foundation virtual camera backed by a GStreamer pipeline.
Projeto C++/CLI que implementa as APIs nativas do Windows para Gráficos, Áudio, Vídeo e Imagens.
a JUCE & Media Foundation experiment
Video capture from camera using Media Foundation Source Reader API
🪟 Navigate Emacs windows easily by pressing keys that match their keyboard positions, enhancing your workflow and productivity.
Sample C++/WinRT console application decoding video frames from raw H.264 ES file using Media Foundation API
Skinny Java Media Interface - a Java library for Webcams / Video Devices
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
Streamlined integration of IP cameras into Windows apps
A code snippet to test out hardware H.264 video encoder Media Foundation Transform (MFT)
A C++ console application code that decodes an H264 raw file using Media Foundation's H.264 Video Decoder.
A C# Windows Media Foundation interop. No native dependencies, Windows only.
Simple USB camera frame grabbers
High performance, cross-platform media device streaming for Unity Engine.
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