Console version of the pen and paper game Obstruction with the Minimax algorithm.
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Updated
Jun 18, 2021 - C
Console version of the pen and paper game Obstruction with the Minimax algorithm.
A terminal implementation of the game Quoridor with an engine
Bare Bones Unix-like 32-bit x86 Monolithic OS.
Implementation of the classic Tic Tac Toe game in C. The game allows players to play against each other or against an AI opponent.
Pocket desktop AI agent — Seeed XIAO ESP32-S3 Sense + ESP-Claw + Gemma 4. Open-source by Ingenious Digital.
This is a tic-tac-toe game with core game mechanics written in C and GUI written with the help of GTK3 library.
High-performance single-threaded Tic-Tac-Toe engine with verified deterministic perfect play on 3×3 to 5×5, supporting boards up to 8×8.
Fall 2016 C Programming - A Gomoku AI based on Minimax Algorithm with Alpha-beta pruning | 基于极大极小值搜索 + Alpha-beta 剪枝的五子棋人工智障
tictactoe ai implementation using minimax with αβ-pruning
Reversi game using a minimax search with alpha beta pruning
Minimax based Chess engine. Kinda works lol.
A graphical Tic-Tac-Toe game written in C using raylib, featuring an iterative (non-recursive) Minimax algorithm for AI decision-making.
Implementation of a fast(-ish) approximate exponential function for negative powers, based on polynomial approximations of different orders. Inspired by https://www.researchgate.net/publication/272178514_Fast_Exponential_Computation_on_SIMD_Architectures.
Gtk4 checkers is a demo of the classic human-vs-computer checkers game for Linux computers
Interactive Tic Tac Toe game in C with AI using Minimax algorithm
Minimax-based chess player in C, including GUI using SDL2 toolkit. Main exercise of "Programming Project" course at Tel Aviv University (B.Sc Computer Science) ♟
Tic-Tac-Toe using Minimax/Alpha-Beta
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