AI for Game of the Amazons board game
-
Updated
Apr 23, 2019 - Java
AI for Game of the Amazons board game
TicTacToe android game with single player (used minmax with alpha beta pruning algorithm) and multiplayer
The project try to solve 2048 game with Artificial Intelligence
Java console chess engine with Human vs Human + Human vs AI (alpha-beta pruning) and custom board setup.
Alpha Beta algorithm implementation for ConnectFour game.
Connect4 (Score4, Vier in einer Reihe, Vier gewinnt) game in Java/JavaFX and minimax AI
Tic tac toe AI made with java swing framework
♜A kicking chess game with minmax and alphabeta pruning but not written by Chuck Norris. Queen's gambit enabled.
Four In A Row Game with Artificial intelligent (Min Max Tree Implementation)
The Ultimate in competitive Kalah. The AI in here reigned supreme over all other AIs from a class of over 300 students. Also Player vs. Player or AI vs. Player versions. Game uses very flexible and attractive GUI. Server socket/port connection for online multiplayer. Highly customizable settings. Helpful tutorial window. Multi-threaded server ho…
MinMax AI with Alpha-beta pruning for Othello board game
Reversi game with Min-Max algorithm with alpha-beta pruning
Implementación del juego de Gato, Tres en raya o Tic tac toe en Java. Creado en 2009.
五子棋ai(支持人机、机机对战) | A gomoku ai implement by alpha-beta algorithm, zobrist hash and transposition tables
Chess game with one or two players. In either mode, only valid moves can be performed. In one-player mode, minimax alpha-beta pruning is used to determine the computer's moves.
A Java Go game with ancient rules integration, SGF support and AI mechanics
Add a description, image, and links to the minmax topic page so that developers can more easily learn about it.
To associate your repository with the minmax topic, visit your repo's landing page and select "manage topics."