A Java Go game with ancient rules integration, SGF support and AI mechanics
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Updated
Apr 14, 2015 - Java
A Java Go game with ancient rules integration, SGF support and AI mechanics
五子棋ai(支持人机、机机对战) | A gomoku ai implement by alpha-beta algorithm, zobrist hash and transposition tables
AI for Game of the Amazons board game
The project try to solve 2048 game with Artificial Intelligence
Four In A Row Game with Artificial intelligent (Min Max Tree Implementation)
MinMax AI with Alpha-beta pruning for Othello board game
Implementación del juego de Gato, Tres en raya o Tic tac toe en Java. Creado en 2009.
Connect4 (Score4, Vier in einer Reihe, Vier gewinnt) game in Java/JavaFX and minimax AI
Tic tac toe AI made with java swing framework
Reversi game with Min-Max algorithm with alpha-beta pruning
♜A kicking chess game with minmax and alphabeta pruning but not written by Chuck Norris. Queen's gambit enabled.
TicTacToe android game with single player (used minmax with alpha beta pruning algorithm) and multiplayer
The Ultimate in competitive Kalah. The AI in here reigned supreme over all other AIs from a class of over 300 students. Also Player vs. Player or AI vs. Player versions. Game uses very flexible and attractive GUI. Server socket/port connection for online multiplayer. Highly customizable settings. Helpful tutorial window. Multi-threaded server ho…
Alpha Beta algorithm implementation for ConnectFour game.
Chess game with one or two players. In either mode, only valid moves can be performed. In one-player mode, minimax alpha-beta pruning is used to determine the computer's moves.
Java console chess engine with Human vs Human + Human vs AI (alpha-beta pruning) and custom board setup.
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