OpenGL
OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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A full fledged Computational Fluid Dynamics solver based on the Smoothed Particle Hydrodynamics method is implemented in C++ and CUDA for parellelization on NVIDIA GPUs
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Aug 18, 2017 - C
Routine little tasks (like homework) that I do for practice.
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Oct 28, 2018 - C
Analyze the trajectory of curved free kick in soccer matches with the compartment model
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Apr 3, 2019 - C
A windows desktop game created with C++, OpenGL, GLFW, SOIL, FREETYPE
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Aug 13, 2016 - C
Code for the final thesis paper I wrote for my Swiss matura, a GLSL-powered Mandelbrot viewer
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Jan 4, 2023 - C
Yet Another CHIP-8 Emulator (w/ a reinforcement learning tic-tac-toe test program)
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Feb 4, 2018 - C
Projet de l'UE "Visualisation et Vision"
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Jan 4, 2019 - C
An N-Body simulation made using OpenCL and OpenGL
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Nov 27, 2018 - C
Skeleton for OpenGL based 2D game rendering engine. Uses modern OpenGL with shaders
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Mar 6, 2019 - C
Extract 3 views from a RAW binary-based volume file
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May 8, 2019 - C
Created by Silicon Graphics
Released January 1992
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