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OpenGL

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OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.

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Physics-Applications explores real-world uses of physics principles in various fields, such as engineering, medicine, and environmental science. This project aims to illustrate how fundamental concepts in physics drive innovation and solve practical problems.

  • Updated Dec 15, 2025
  • Jupyter Notebook

Engine written in pure C using SDL3 + OpenGL Core, no external abstractions. All rendering done via direct OpenGL calls — VAOs, VBOs, shaders, draw commands. Fully manual memory allocation, texture setup, input layer, and update loop. No Unity. No Unreal. No framework. Just bytes, buffers, and raw graphics API.

  • Updated Dec 15, 2025
  • C

Created by Silicon Graphics

Released January 1992

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api c simulation