Valkyrien Skies 2
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Updated
Dec 16, 2025 - Java
Valkyrien Skies 2
JVM bindings for Jolt Physics and V-HACD
Documentation and sample desktop apps for the Jolt-JNI 3-D physics library (code has New BSD license)
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A GUI application to configure a Minie ragdoll (code has New BSD license)
Documentation and example applications for the Libbulletjme physics-simulation library (code has New BSD license)
A Full-Stack Robotics Development Environment
Java JNI bindings for Nvidia PhysX
Adds high-performance physics to Minecraft
NBody-Simulator: simulador de sistemas N-corpos que calcula interações gravitacionais e permite visualizar trajetórias, energias e conservação do sistema. Ideal para estudos acadêmicos, demonstrações e experimentos numéricos.
Real-time 2D physics simulation with elastic collisions, gravity, and friction | Interactive particle physics engine in Java
A physics-based 2D platformer built with Java and the City Physics Engine (Box2D). Features multi-level progression, dynamic collision handling, projectile combat, and object-oriented design patterns. Developed as coursework for City, University of London.
A sample Android app for the Jolt-JNI 3-D physics library
A Java desktop app that simulates and visualizes 2D collisions between shapes. It detects intersections in real time, logs collision events, and calculates initial/final kinetic energies and post-collision velocities using conservation of momentum and energy principles.
A 2-dimensional projectile motion simulator built with Java swing. This project utilizes core object-oriented design concepts like the observer design pattern to develop an interactive graphical user interface (GUI).
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
An AI-powered bot that finds the optimal launch angle and velocity to sink a ball in one shot across complex terrains. Implements both a custom Manhattan optimization algorithm and the Newton–Raphson method, achieving results in milliseconds.
A project comprised of a 2D Java Physics Engine API and a Java GUI Application.
The JBullet implementation used in jMonkeyEngine 3
Simulation of protons, electrons, and neutrons within a vector space with field arrows. Also allows for simulation of orbitals of a user-defined hydrogen atom.
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