Rendering pseudo-3D graphics using a ray casting algorithm.
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Updated
Nov 3, 2022 - C++
Rendering pseudo-3D graphics using a ray casting algorithm.
Command line tool for generating heightmaps and pseudo-3D images.
Arcade-style pseudo-3D racing prototype in JavaFX, with retro road rendering and object-oriented game architecture.
From spatial graph construction and a dynamic editor to procedurally generating roads, buildings, and vegetation, this project emphasizes intelligent automation and user-centric design. It integrates real-world OpenStreetMap data, enables city-scale simulations, and introduces tools like minimaps and road markings for advanced self-driving scenario
Simple wolfenstein like raycaster, but in terminal
Wwolfenstein clone
Mildred Engine is a game engine made to facilitate easy development of raycasted pseudo-3D graphics rendered video games.
Pseudo 3D game written in C
Creating a 3D world using ray casting on a randomly generated maze.
september 2020
a pseudo 3d road simulation project
Hybrid rendering engine that combines raycasting and raymarching. Offers all features of a conventional raycaster, but can render mirrors and complex backgrounds.
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